Here’s my showcased collection of archived and highlighted illustrations, along with graphics, drawings, mix-media, animations, and a prototypes of showcase projects in apparel design, curated/tailored to the needs of the consumer, being bold and striking designs. This is considered as my extended portfolio consisting of my entire collection of materials that are roughs to finalized pieces, further information is provided by pull quotes, mediums, and or descriptions. This is intended to be more in depth than the slideshow PDF portfolio on the main page, please return back to the Home to preview. Thank you to whomever, please use the contact page for further inquiries.



Adobe Illustrator, Photoshop
A brochure based on Riken Yamamoto, the 2024 Pritzker Architect Prize Winner, a typographic conglomeration that is broken up by a grid that is shown throughout the architecture of the buildings Mr. Yamamoto has designed, their concepts included abstract shapes, straight lines and circles (the circles are also a nod to his homage in Japan, in reference to the sun symbol) and bold striking text that highlights into his introduction and biography that entails all developed projects.

Adobe Illustrator, Photoshop, Procreate
Niorline is a concept/prototype clothing/apparel brand. Niorline is based on designs such Thrasher, Carhartt, and Stussy. The logo iterations include typefaces of one being free flowing, sharp, and graffiti-like; connected to a cursive script at the end to clean and tie the design together, representing a brand that will further embed itself as being streetwear. A detailed catalogue of each product, accurate to what would be found on a SKU for a company.

Adobe InDesign, Illustrator, Photoshop, Procreate
A conglomerate piece of graphic designers, whom were the best at the beginning of the twentieth century and of the modern era in design, template itself was one of the beginning piece in my collection, layouts, alignment, simplicity. The order is from left to right, from up to down. Styles, such as Art Deco is appreciated and remarked in the research, along with a staple piece of my own work with an artist biography.










Procreate, Sketched Hi-Res Scans, Adobe Illustrator
A collective piece of assorted colors, contours, themes that include editorial articles of the artwork it’s a part of, assembled in a way that includes their vibrance, unusual depictions, and surrealistic illustrations.



Adobe InDesign, Illustrator
This collection of a ‘city brochure’ is a special piece in my archives as for the illustrations themselves are of vectors. Simple, yet the colors define the background pigments that were deliberately chosen, as for the references were hard to replicate without a singular hue being off. The cities above chosen were New York City, San Francisco, and Tokyo.


Adobe Illustrator, Photoshop
The reference into making this collective piece of a series was based on a well known Japanese Exotic Car Tuning Magazines that are laid out with a overstimulating unorganized layout that’s meant to portray as much information to the user as possible. Along to the left there’s cars such as the Porshe 911, Lamborghini Centenario, and McLaren P1; cars chosen on preference and unique car models that also coincide with their history, on and off motorsports. Following a similar layout that keeps it organized and interesting with quotes and information.

Adobe InDesign, Illustrator, Photoshop, Procreate (Exported for bag print)
Winning finalist design to be showcased at SUNY Cortland’s Transformations 2025′ ; in reference to Jean-Michel Basquiat, a staple to surrealism. Based off on “Untitled (Skull)” nodding a homage back to his signature crown to something insanely captivating. Different bits of orbiting “floating” islands that revolve around the sciences captured in a moment of time, to which art can only express.

Adobe After Effects, Premiere Pro, Illustrator, Photoshop
This animation is a fairytale adaptation of “The Ugly Duckling” animated in a ransom note, paper collage illustrated effect overlayed over the composition and repeatedly switched around every couple of frames per couple of seconds. Incorporation of sound effects to effectively convey as story of a beaten “ugly pigeon,” which we later find out is a dove instead portrays the moral of the story, ending off in a happy ending.
Among many, here’s a completed archive of the following assets from the previous production, articulated and accumulated into the theme of the fairytale adaptation. A symbolic gesture to my art style, nodding back to the ransom note theme, developed assets that have a paper cut out border as the repetitive theme that follows throughout the animation and compliments one another through the different scenes. Minor changes throughout the development which also included editing lighting, shadows, and color levels were done accordingly.










Adobe After Effects, Premiere Pro, Audition
The Worker is a poem written in 1917 towards the end of the First World War by Nikolay Gumilev, in pre-Soviet Russia. It’s a poem about the hardships and trauma that is conceived of war, the problems it brings and the politics that are involved between nations throughout the world in this conflict. It was a typographic animation that included layer masking and blending with the actual commercial broadcasting of the war in the twentieth century, with built in audio effects as well as some motion graphics.
Adobe Animate, Photoshop, Procreate
The Backrooms is a liminal space video game based on creepy pastas (based off of online subthreads, based off an environment’s liminality), found footage tapes, and the origination of the original image of The Backrooms lore (the title screen image). This animated click-based game attributes the lore throughout on certain rooms that would be the most common together in Backroom games, incorporating them with a “dreamy” effect to tie back to liminality and emptiness to informational narratives to what each room hides or descriptions of what you ‘may’ find……


